AGES: irrelevant. PLAYERS: irrelevant.
OBJECT:
To beat the enemies at the table to 0 cards.
YOU SHOULD HAVE - 108 cards as follows:
19 Blue Cards - 0 to 9
19 Green Cards - 0 to 9
19 Red Cards - 0 to 9
19 Yellow Cards - 0 to 9
8 Draw Two cards - 2 each in Blue, Green, Red and Yellow
8 Reverse Cards - 2 each in Blue, Green, Red and Yellow
8 Skip Cards - 2 each in Blue, Green, Red and Yellow
4 Wild Cards
4 Wild Draw Four cards
[Please remove all components from the package and compare them to the parts list. If any items are missing please call 1-800-524-TOYS.]
It's best not to have any sharp objects or food around.
CUTTHROAT UNO IN A NUTSHELL
Each player is dealt 7 cards with the remaining ones placed face down to form the DRAW pile. The top card of the DRAW pile is turned over to begin the DISCARD pile.
The first player must match the card in the DISCARD pile. For example, if the card is a red 7, player must throw down a red card or any color 7. In special situations, i.e. the person next to you is in UNO or they have annoyed you, you may put down a Wild Draw Four card even if you have the color in play. If the player doesn't have anything to match, he must pick a card from the DRAW pile UNTIL he finds a matching card. If he can play what is drawn, shucks. Play moves to the next person. When you have one card left, you must yell "UNO" and keep your cards well hidden from the other vultures at the table. Failure to do this results in you having to pick two cards from the DRAW pile. That is, of course unless the other players INSIST that you did not call "UNO" the split second you discarded your card.
A player may make a card suggestion to another player, especially if there is a potential win at stake. They may discuss what cards they have to zap the victim.
A player may play a Wild Draw 4 card illegally. They may be questioned and berated and cursed at -- only the strong may use this tactic. Remember, this should be used in special situations -- the Cutthroat creed does not condone blatant cheating.
Once the winner is proclaimed, the game is over. Continue play until you have no friends left.
NOW FOR THE DETAILS
CHOOSING A DEALER
Whichever jerk picks up the cards and starts dealing.
STARTING A DISCARD PILE
Well, if a word card is the first one turned up from the DRAW pile, this is what happens.
Wild Draw Four - The poor sucker to the left of dealer must pick up FOUR cards. The dealer calls out a color.
Wild Card - The player to the left of the dealer calls out a color - then plays.
Draw Two Card - The poor sucker to the left of dealer must pick two cards and then the next player goes (ha!).
Reverse Card - The dealer plays first, but then goes to the right instead of the left.
Skip Card - The poor sucker to the left of dealer doesn't start. The next player does.
WHAT WORD CARDS MEAN
Draw Two Cards - When this card is played, the next sucker to play must draw 2 cards and forfeit his turn.
Reverse Card - Simply reverse direction of play. Play left becomes play right, and vice versa. And, no there is no penalty if you cannot remember which way play is moving.
Skip Card - The next player loses his turn and is skipped.
Wild Card - This card can be played on any card. The person playing the card calls any of the three colors NOT in play.
Wild Draw Four Card - This is the best, most evil, most godlike card to possess. Not only does the player get to call the next color played, but the next player has to pick 4 cards and forfeit his turn while the other players mock them mercilessly. This card is most productive when the game is especially competitive and tense.
Note: We're on the 'honor system' when using the Wild Cards.
GOING OUT
A player who forgets to say "UNO" before his card touches the discard pile, but "catches" himself before any other player catches him, is safe and is not subject to the penalty. You may not catch a player for failure to say "UNO" until his second to last card touches the DISCARD pile. Also, you may not catch a player for failure to say "UNO" after the next player begins his turn. Of course this is subject to a party vote. Whoever has the most muscle will win.
If the last card played in a hand is a Draw Two or Wild Draw Four card, the next player must draw the two or four cards.
If no one is out of cards by the time the DRAW pile is depleted, reshuffle and continue play.
SCORING
No scoring in this game. Savor your win and gloat as much as possible when you go out.
WHAT WOULD A GAME BE WITHOUT PENALTIES
You must be kidding.
TWO-HANDED PLAY, PARTNERS AND MULTI-TABLE TOURNAMENTS:
Rules for Two Players - Play CUTTHROAT UNO with two players with the following special rules:
1. Playing a Reverse card acts like a Skip. The player who plays the Reverse may immediately play another card.
2. The person playing a Skip card may immediately play another card.
3. When a Draw Two card is played and your opponent has drawn two cards, the play is back to you. The same principle applies to the Wild Draw Four card. Regular CUTTHROAT UNO rules apply in all other other instances.
Note: CUTTHROAT UNO is best played with 3 or more, preferably 4.
Partners - Four Players - Sit catty corner from your partner. Zap the other partners as much as possible until you must betray your partner to prevent them from getting UNO.
4-6-8-10 Players - If several suckers wish to play CUTTHROAT UNO, seat them where they THINK they may have a chance to come out unscathed and begin play. If they are CUTTHROAT UNO virgins, may God have mercy on their souls.
That's it, sucker. Enjoy CUTTHROAT UNO - and may the smartest, most beautiful player win! ©1993 Renee Smith, Jennifer Speck, Jennifer Vozne, Jennifer Womer All Rights Reserved |